DBZ Endless Battle Version .2

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DBZ Endless Battle Version .2

Post by Neflarion on Sun Feb 08, 2015 1:18 pm

Added:
Added ability to choose your character in lobby.
Added text tags to clearly distinguish what form a character is in.
Added trigger action to move the camera to the where the Z Warriors move when they get absorbed by Buu.
Added trigger action to move the camera to Majin Buu when he spawns and changes forms.
Added respawn functions for Android 17 and Android 18 incase they are killed.
Changed:
Number of teams to 12 up from 2
Changed it so every character is a specific player color.
Optimized the triggers for the Hyperbolic Time Chamber and put in a trigger to prevent a free revive if you die in the HBTC.
Changed it so only Evil Buu can kill Majin Buu, any else will just cause Majin Buu to respawn at his starting spot.
Balancing:
Reduced the effective scaling of Guard's move speed, attack speed, acceleration, and deceleration bonuses from 1%-9% down to .1%-.9%.
Increased the chance of getting Guard to 50% up from 25% to help off set the scaling down of Guard's speed boosts.
Decreased the health of Mystic to be more in line with other characters' final forms.
Increased the speed of Ultimate Super Saiyan 2 by 50%
Increased Ultimate Super Saiyan 2's health, energy, and ability damage to be more in line with other characters' final forms.
Increased Piccolo's health, energy, and ability damage when fused with Kami to be more in line with the other characters' final forms.
Increased Super Perfect Cell's ability damage to be more in line with other characters' final forms.
Made Android 17, Android 18, and Cell invulnerable when Cell absorbs either android.

Increased Omega 13's ability damage to be more inline with the other characters' final forms.
Decreased the health of Legendary Super Saiyan 3 to be more inline with other characters' final forms.
Bug Fixes:
Fixed bug where Z Warriors could only purchase a total of 2 tickets from King Yemma.
Fixed bug where the neutral training characters in HBTC were getting their stats scaled instead of the killable training characters.
Fixed bug where Goz, Mez, and Hell's Guardian would spawn endlessly.
Fixed bug with Babidi disappearing and spawning Majin Buu after 1 kill, and then Majin Buu moving back to spawn point after 1 kill.
Fixed bug where Majin Buu would become neutral instead of hostile after Evil Buu spawns.
Fixed bug where Babidi could only summon Dabura, Yakon, and Pui Pui once.



More to come

Neflarion
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