Dragon Ball Z Endless Battle
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Dragonball Z Endless Battle .28

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Dragonball Z Endless Battle .28 Empty Dragonball Z Endless Battle .28

Post by Neflarion Thu Jun 29, 2017 9:13 pm

Added:
Added text tags at each of the fountains that name each individual fountain and tell players to "Heal here".
Added a tip explaining how transformations scale up stats.
Added a tip explaining that saga rewards drop on death.
Added a ping to Majin Buu when Evil Buu is spawned so Evil Buu.
Added a dim white tint to Mystic Gohan.
Added information explaining where the swamp is to the tip about the swamp being the best place for stats.
Added information explaining that the HBTC also has a healing fountain to the tip about the heal fountain locations.
Added a system that starting at 5:15 and once every 5 minutes afterwards a random unit on Earth is given a champion buff. This buff mulitplies the unit's hp, damage, and attack speed by 3, gives slight armor and HP regen, and multiplies bounty XP by 6.
Added a new tip explaining the champion buff.

Changed:
Optimized the triggers dealing with reviving creeps.
Removed the preloaded units in response to the optimized triggers hoping to reduce load times for the map.
Z Warriors can not obtain Sensu Beans while Evil Warriors are near Yajirobe.
Removed the move speed multiplier from all transformations and change guard to give a flat .01 move speed per point of guard.
Renamed Planet Trade Soldier to Planet Trade Low Class.
Renamed Planet Trade Fighter to Planet Trade High Class.
Renamed Planet Trade Commando to Planet Trade Elite.
Renamed Planet Trade Elite to Planet Trade Super Elite.
Changed model swap for Omega 13 from Odin to a mercenary goliath.
Swapped the placement of Piccolo Fused with Kami and Ultimate Super Saiyan 2 Trunks in the HBTC.
Swapped the placement of Majin Super Saiyan 2 Vegeta and Fused Super Saiyan 3 Gotenks in the HBTC.
Stepping on the Piccolo fused with Kami beacon in the HBTC now spawns a unique Piccolo fused with Kami unit at level 40 with a bounty of 400.
Stepping on the Ultimate Super Saiyan Future Trunks beacon in the HBTC now spawns a unique Ultimate Super Saiyan Future Trunks at level 550 with a bounty of 500.
Stepping on the Ultimate Super Saiyan 2 Future Trunks beacon in the HBTC now spawns a unique Ultimate Super Saiyan 2 Future Trunks at level 55 with a bounty of 550.
Stepping on the Super Saiyan 2 Gohan beacon in the HBTC now spawns a unique Super Saiyan 2 Gohan unit at level 60 with a bounty of 600.
Stepping on the Super Saiyan 2 Vegeta beacon in the HBTC now spawns a unique Super Saiyan 2 Vegeta unit at level 65 with a bounty of 650.
Stepping on the Super Saiyan 2 Goku beacon in the HBTC now spawns a unique Super Saiyan 2 Goku unit at level 70 with a bounty of 700.
Stepping on the Fused Super Saiyan Gotenks beacon in the HBTC now spawns a unique Fused Super Saiyab Gotenks unit at level 75 with a bounty of 750.
Stepping on the Majin Super Saiyan 2 Vegeta beacon in the HBTC now spawns a unique Majin Super Saiyan 2 unit at level 80 with a bounty of 800.
Stepping on the Fused Super Saiyan 3 Gotenks beacon in the HBTC now spawns a unique Fused Super Saiyan 3 unit at level 85 with a bounty of 850.
Stepping on the Super Saiyan 3 Goku beacon in the HBTC now spawns a unique Super Saiyan 3 Goku unit at level 90 and has a bounty XP for 900.
Stepping on the Mystic Gohan beacon in the HBTC now spawns a unique Mystic Gohan unit at level 100 and has a bounty XP of 1000.
Reduced the bounty XP of all player characters from 50 to 30.
Korrin's Tower is no longer selectable.
All three androids for Android 13 will no longer revive when one of them revives.
Goten and Trunks will both no longer revive when one revives.
Changed the way death and reviving works for player characters in order for items to drop correctly when players die.
Changed the unit type of all playable characters from hero to unit to prevent portraits from potentially filling up the screen with the new revive system.
Changed the unit attributes of Androids 13, 14, 15, Super 13, and Omega 13 to Mechanical Robotic.
Changed the unit attribute for all forms of Cell to Biological Mechanical.
Changed the unit attribute for Mecha Frieza to Biological Robotic
Changed the unit attribute for Metal Cooler to Mechanical Robotic.

Balancing:
Increased the bounty XP for Android 17 to 90 up form 50.
Increased the bounty XP for Android 18 to 80 up form 50.
Reduced the respawn time for Goz, Mez, and Hell's Guardian to 3 minutes down from 4.
Decreased Goten's base attack speed to .9 up from .8
Drastically increased the energy drain from all toggled transformation.
Changed it so when Android 13 becomes Super 13 his experience is set to Android 13's + (Android 14's / 3) + (Android 15's / 3).
Changed it so When Android 13 becomes Super 13 he gains 1/3 of Android 14's and 1/3 of Android 15's stats.
Changed it so when Majin Buu respawns because someone other then Evil Buu killed him, he respawns at Evil Buu's level with 3/4 of Evil Buu's bonus stats.
Increased Chiaotzu's bounty XP from 11 to 13.
Increased Yamcha's bounty XP from 15 to 20.
Increased Tien's bounty XP from 19 to 28.
Increased Olibu's bounty XP from 65 to 80.
Increased Pikkon's bounty XP from 130 to 150.
HBTC spawns now gain additional stats equal to 3 times their spawn level.
The bounty for all player characters will increase as they level up by 1/4 of their level per level. (Bounty + (Level/4))
Changed it so Gotenks' gets experience equal to half of Goten's plus half of Trunks'.
Increased distance that Goten and Trunks can be apart and still fuse by 50%.
Increased the time Gotenks stays fused from 600 seconds to 1200 seconds.
Gotenks now gains bonus stats equal to goten's and trunks' bonus stats plus 1/6 of their stats. ((Goten stats * (1/6) + trunks stats * (1/6)).
When Gotenks defuses Goten and Trunks gain stats equal to 1/4 of the bonus stats Gotenks gained while fused.
Piccolo now becomes temporarily invulnerable when fusing with Nail.
Piccolo now becomes temporarily invulnerable when fusing with Kami.
When Gotenks defuses Goten and Trunks will have their total experience set to be equal to 1/2 of Gotenks' total experience rather then 1/2 of Gotenks' level.

Bug Fixes:
Fixed a bug that would cause Gotenks to be given to the 4th player in the lobby rather then the player who chose Goten & Trunks in the lobby.
Fixed a bug that would allow Goten and Trunks to stay in the HBTC indefinitely.
Fixed a bug where Frieza does not gain ownership of Frieza's ship when map starts.
Fixed a bug where Android 13 does not gain ownership of Dr. Gero's Lab when map starts.
Fixed a bug where Frieza and Cooler would not be able to retransform after reverting.
Gave all items 500,000 HP, 10,000 armor, and 10,000 LPS so it should no longer be possible to destroy them, even while in a player inventory.
Gave all beacons 500,000 HP, 10,000 armor, and 10,000 LPS so it should no longer be possible to destroy them.
Removed Revive Ticket from Hell's Guardian's loot table so only 1 ticket is created upon the death of the Hell's Guardian.
Fixed it so Piccolo can't use Body Expand before level 15.
Fixed Gotenks' help menu to properly display that Fused Super Saiyan 3 requires level 135 not level 70.
Changed the label colors for Goten & Trunks and Frieza to be the proper player colors in the help menu.
Removed some trees in Hell that would prevent Majin Buu from being able to get to where Mez spawns.
Fixed Semi-Perfect Cell not being removed when Cell reaches his perfect form.
Fixed Perfect Cell remaining invulnerable after transforming into his perfect form.
Fixed it so Evil Warriors can not interact with Yajirobe to obtain Sensu Beans.
Fixed a bug where Broly could not use LSSJ even at level 80 or higher.
Fixed a bug where Goten and Trunks did not have a button to use fusion with.
Fixed a bug where Future Trunks' text tag was orange not yellow.
Fixed a bug where Gotenks could not use the Kamehameha
Fixed a bug where Cooler wouldn't become Metal Cooler when killed after achieving level 130.
Fixed a bug where evil player characters who were not selected or had left could potentially add to Babidi's kill count if used to kill units.
Fixed a bug where if anyone other then Evil Buu killed Majin Buu, Evil Buu would still become Super Buu, only much weaker then intended and not controllable by the Majin Buu player.
Fixed a bug where the dialog box showing how many Super Buu spawns kills have occurred inside Super Buu would not update correctly.
Fixed a Bug that would prevent Super Buu Spawns from spawning if 7 spawn before the absorbed character is able to kill one.
Fixed a bug where when Vegeta went Ultimate Super Saiyan it would cause Goku to tint not Vegeta.
Fixed a bug where when Vegeta went Super Saiyan 2 it would cause Goku to tint not Vegeta.
Fixed a bug where when Vegeta went Majin Super Saiyan 2 it would cause Goku to tint not Vegeta.
Fixed a bug where Gohan could get his potential unlocked unlimited times.
Fixed a bug where the Evil Warriors team could not win unless Gotenks was killed specifically and not Goten and Trunks.
Fixed a bug where if Trunks went Super Saiyan because the ability was used by Goten then Trunks would not get the Super Saiyan tint.
Fixed a bug where if Goten went Super Saiyan because the ability was used by Trunks then Goten would not get the Super Saiyan tint.
Fixed a bug where if Goten or Trunks were level 70 or higher but the other was not they could still use fusion.
Fixed a bug where if Goten used fusion the fusion would fail no matter where Trunks was.
Fixed a bug where when using Fused Super Saiyan, Gotenks' energy would not be set to the correct percentage.
Fixed a bug where when using Fused Super Saiyan 3, Gotenks' energy would not be set to the correct percentage.
Fixed a bug where when Piccolo uses body expand his energy wouldn't set to the correct percentage.
Fixed a bug where Piccolo did not gain any additional attack when using Body Expand.
Fixed Majin Buu's, Mecha Frieza's, Super Android 13's, Broly's, and Metal Cooler's damage type to be melee so their damage would scale correctly when transformed.
Fixed Majin Buu not having an attack animation.
Fixed Dabura, Yakon, and Pui Pui not being removed when Majin Buu is freed.
Fixed a bug where the timer for the Z Warrior's time in the HBTC would not show upon entering the HBTC.
Fixed the double buster to be more yellow then green.

Bugs to be Fixed:
Perfect Cell remains invulnerable when absorbing the last android.
Semi-Perfect Cell is not removed from the map when Cell achieves his perfect form.
Inventory items can be killed while in your inventory.
Piccolo can use Body expand at level 1.
Frieza and Cooler can't transform again after reverting.
Fused SSJ3 for Gotenks is listed as level 70 in the help menu.
Goten and Trunks have dissimilar attack speed causing one to get more stats then the other.
Hell's Guardian drops a ticket and one is created behind spawn.
The evil team does not win when all the Z warriors are killed.
The evil team can obtain sensu beans from Yajirobe.


More to come

Neflarion
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